pub fn soft_light_rgb_core(
a: ArrayView3<'_, f32>,
b: ArrayView3<'_, f32>,
out: &mut Array3<f32>,
)Expand description
Soft light blend of two 3-D (H, W, C) arrays, e.g. RGB or RGBA imagery, in a single pass. The entry point for multi-channel inputs.
Every channel is blended independently with the same formula as
soft_light_core; any channel count C works.
§Arguments
a-ArrayView3<f32>, shape (H, W, C): the base layer, values nominally in [0, 1]. Any memory layout.b-ArrayView3<f32>, shape (H, W, C): the blend layer, values nominally in [0, 1]. Any memory layout.out-&mut Array3<f32>, shape (H, W, C): overwritten with the result, every element in [0, 1].
Runs serially below PARALLEL_THRESHOLD
elements (H × W × C) and in parallel at or above it.
§Panics
If a, b and out do not all have the same shape.